Super Nintendo - Ogre Battle Review |
Overview Ogre battle is a strategy game placing you in the boots of a rebel leader leading rebel forces to liberate cities and towns and defeat each map's "boss", personally I think its a great strategy game, the music tracks are awesome and the combat system is extremely easy. Some people may find the game slightly confusing with the multitude of statistics to read. Gameplay 9/10 Besides the above, what makes Ogre battle unique is the wide range of different items and spells that can be used providing variation. For example in the game you get Tarot cards which are actually spells that you can use when fighting, there are a total of 22 serving a wide range of functions which can tilt a battle in your favour. Some people may think it would then be quite easy to win the game, well think again, Ogre battle has a built in "equaliser," you cannot just keep using the cards because you have a limited amount, plus using these cards to kill enemies will cause your unit's leader experience to increase and cause him to "level up." Which will in turn cause his "charisma" and "alignment" to drop if you use him against substantially lower level enemies. In other words, for those of you who think you can just use your more powerful units against less powerful units who have no chance, think again, the people you are trying to liberate may start to hate your troops and start to distrust you although it may not be apparent at first and worse some troop types may be unavailable to you because of your actions. Furthermore, each of your troops have different and varied strengths and weaknesses making you think twice before just attempting to destroy the enemy with sheer numbers. There are some weak points however, for one the units move quite slowly on the map so running away from an enemy unit and returning to a city or temple to heal just will not work since healing is relatively slow and by that time the enemy will have caught up with you. Also you cannot really control your troops during battle, just dictate to them tactics like "leader" which tells units to attack the leader if they can. The enemy artificial intelligence is also questionable. They usually make a beeline for your main base or what its target may be ignoring any cities or places you have liberated which they might heal in. Usually the only time they return to a city if only their leader of the unit is almost dead. What makes it worse is since the enemy does not have to worry about their reputation they simply keep send wave after wave of troops making it extremely difficult to reach your target, the "boss". All in all however, it keeps you on your toes and makes for an interesting time. Graphics 3.5/5 Sound & music 4/5 Difficulty 4.5/5 Longevity 5/5 For: Extremely long lived gameplay with countless variations. Easy to play. Great music Against: Sound annoying and limited. Little strategy during battles, more a matter of having the right units. |
Rom Review Options |
Genre: Strategy Quest and Imagineer Year: 1994 Scoring Total: 26/30 87% Gold Award -Reviewed by Barnabas |
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